G!ro

Una pantalla de un videojuego en un entorno gráfico simple con puntuaciones visibles.
  • Students
    Aitor Izurrategui, Lorenzo Herrán, Santiago Gil, Víctor José Martínez
  • Academic year
    2021-22
  • Reading time

    1 minuto

  • Category

    Projects

G!RO is a hyper-casual mobile game based on an "easy to learn, hard to master" design philosophy. The player will be in control of shooting a ship that keeps rotating on itself, moving the ship with different intensity with each shot. The game has an extensive customisation system, being able to change the scenery and the player and enemy models by purchasing them with in-game currency, obtained with a level reward system that rewards the player according to their performance in the game.

  • Video games | Animation
  • Grado en Diseño y Desarrollo de Videojuegos y Entornos Virtuales
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