Inscripciones Cerradas

VideoGameCamp

You will be introduced to the world of Video Game Design and Development, and you will learn the artistic and technological foundations on which this industry is based. You will finish the camp designing your own video game.


Una persona está dibujando en una tableta gráfica mientras trabaja en una ilustración digital.
Una persona está dibujando en una tableta gráfica mientras trabaja en una ilustración digital.
The essentials

Key Data

All the essential information you need to know about this camp.

  • Campus
    Campus Internacional de Diseño e Industrias Creativas (Sede principal)
  • Languages
    Spanish
  • Modality
    On-campus
  • Duration
    10 días
  • Starts On
    30/06/2025
  • Schedule
    9:00 AM to 2:00 PM
  • Price
    €590 (with scholarship €350)

Do you want to know more?

If you want more information you can fill in the following form and we will send you the official brochure with all the information you need.

Un robot futurista en pose dinámica, con un diseño colorido y una armadura estilizada.
UDIT Style

Why

The video game industry is the world's highest-grossing entertainment industry, far ahead of cinema, theatre and music.

For two weeks, attendees will be introduced to the world of video game design and development, and will learn the artistic and technological foundations on which this industry is based.

More information: 91 555 25 28 Ext. 241

How to enrol?

We tell you all about it here.

If you are in 3rd and 4th year of ESO or Bachillerato and would like to register for the camp, please fill in the registration form.

Important: the deadline for registration is 27 June 2025 .

Are you a creative person with a passion for design and technology?

UDIT offers you the opportunity to attend any of our camps at a reduced price of €350* (Price without scholarship: €590) for students in the 1st year of Bachillerato .

*Reduced price for the first 40 registrations.

Important: deadline for enrolment with scholarship is 5 May 2025.

Methodologies and techniques

The contents of the VideoGame Camp are divided into three main blocks:

ART

  1. Introduction - Brainstorming / Brainstorming
  2. Graphical references - Compilation of graphical references. Introduction to the history of videogames
  3. Concept Art - Shaping an idea through drawing

DESIGN AND PRODUCTION

  1. Design - Fundamentals of creativity and teamwork. Creation of the GDD (Design Document). Storyboarding
  2. Project planning - How to turn an idea into a videogame
  3. Testing - Techniques for detecting errors in a videogame

PROGRAMMING

  1. Starting a project - Development tools: Construct 2. Saving and sharing projects
  2. Introduction to the programming tool - Tile background. Adding a layer. Adding input objects (player, monster, bullet, explosion...).
  3. Adding behaviours - Bullet movement. Scrolling (scrollto). Bound to the stage (bound). destroyoutside (destroyoutside). fade. Other advanced behaviours
  4. Adding functionality to the game - Getting the player to shoot. The explosion effect. Making monsters a little smarter.
  5. Keeping score - Scores, lives, etc.
  6. Finishing touches - Sound and music
  7. Publishing the game - Save and Load Exporting for different platforms
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