Zelda Talks: The Development Behind the Legend
- Date22 June 2023
- Schedule15:00
On Thursday 22nd June, the Multipurpose Space (Calle Colombia building) of the Design and Creative Industries Campus of UDIT hosted the event "Zelda Talks: The development behind the legend", organised by the Videogames Area of the University, a day in which different specialists and professionals from the videogame industry, with professional careers in companies such as Raiser Games, MercurySteam, Brainwash Gand, Crema Games, Out of the Blue Games or Tequila Works, participated and analysed the keys and technical secrets of The Legend of Zelda: Tears of the Kingdom.
The event had a total of 4 presentations in which, in a colloquium moderated by the videogame journalist Sonia Herranz, the experts debated on specific aspects of the game.
AGENDA
Game Design and Narratives (15.00 - 15.50)
Elena Flores (Publishing Director & Head of Production) and Maikel Ortega (Lead Game Designer) analysed the keys to the game in terms of its script and narrative structure, the construction of characters and the design of game levels. In short... the aspects that make it unique!
Soundtrack and Sound Design (4.00 p.m. - 4.50 p.m.)
Eduardo de la Iglesia (Videogame Soundtrack Composer & Sound Effects Designer) and Sonia Herranz (Journalist) analysed the game's soundtrack and how music and sound effects influence the player's experience; they also explained how a game like The Legend of Zelda: Tears of the Kingdom is soundtracked.
Technical Development and Game Mechanics (17:00 - 17:50)
Marc Sureda (VFX & Technical Artist) and Juan Gómez-Martinho González (Senior Game Dev), talked about the technical challenges faced: choice of development technology, physics implementation, VFX and game mechanics programming.
Art Direction (18:00 - 18:50)
Héctor Sanz (Principal 3D Character Artist) and Lucía Jurado (2D Artist) explored the key concepts of the game's art direction, from the creation of characters and environments, the design of the user interface and the choice of colour palettes. They discussed how the distinctive art style of the Zelda franchise has been captured and adapted for this particular game.
