research group
INNOVATION AND TECHNOLOGY FROM AND FOR EDUCATION, CULTURE AND SOCIETY RESEARCH GROUP
The Innovation and Technology from and for Education, Culture and Society (ECSiT) research group is oriented towards research and innovation in the educational, social and cultural fields.
Lines of research
The lines of research that form part of this research group are as follows:
- Virtualisation and simulation.
- Design and application of digital technology in scientific projects.
- Innovative educational methodologies.
- User experience, accessibility and usability.
- GAMIFICATION, GAMIFICATION, SERIOUS GAMES AND GAME-BASED LEARNING.
- Logic and programming languages.
- DESIGN AND APPLICATION OF DIGITAL TECHNOLOGY IN EDUCATIONAL, SCIENTIFIC, CULTURAL AND SOCIAL PROJECTS.
highlighted projects
The most important research projects within this research group:
- GBRAIN3- National R&D&I 2020 Plan. Exp: PID2020-116535GB-I00. Ministry of Economy and Competitiveness. 2021-2024.
- Educational Metaverse. Exp: AEI-010500-2023-6, Ministry of Industry, Trade and Tourism. 2023-2024.
- Kumal, CDTI_ Exp: SAV-20221095. 2023-2025.
- CUBELIZER, CDTI. Exp 00104787 / sneo-20171125, 2018-2019.
- Dirección General de Tráfico SPIP. Exp: 2017-02217, 2017-2018.
- ABALIA, CDTI NEXP. ID-2016-0444. 2017-2018.
- Project for the digitisation of archives with interactive technology (PLATA), Residencia de Estudiantes de Madrid. 2023-2024.
- Design of Virtual Spaces for Educational and Dissemination purposes (DEED), UDIT. 2023-2024.
- Digitalisation of exhibition spaces for educational and didactic purposes (DEXED).
people distr - researchers
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