research group

RESEARCH GROUP ON INNOVATION AND TECHNOLOGY FROM AND FOR EDUCATION, CULTURE AND SOCIETY

The Innovation and Technology from and for Education, Culture and Society (ECSiT) research group is oriented towards research and innovation in the educational, social and cultural fields.


Lines of research

The lines of research that form part of this research group are as follows:

  1. Virtualisation and simulation.

  1. Design and application of digital technology in scientific projects.

  1. Innovative educational methodologies.

  1. User experience, accessibility and usability.

  1. GAMIFICATION, GAMIFICATION, SERIOUS GAMES AND GAME-BASED LEARNING.

  1. Logic and programming languages.

  1. DESIGN AND APPLICATION OF DIGITAL TECHNOLOGY IN EDUCATIONAL, SCIENTIFIC, CULTURAL AND SOCIAL PROJECTS.


Other projects of note

  • GBRAIN3- National R&D&I 2020 Plan. Exp: PID2020-116535GB-I00. Ministry of Economy and Competitiveness. 2021-2024.
  • Educational Metaverse. Exp: AEI-010500-2023-6, Ministry of Industry, Trade and Tourism. 2023-2024.
  • Kumal, CDTI_ Exp: SAV-20221095. 2023-2025.
  • CUBELIZER, CDTI. Exp 00104787 / sneo-20171125, 2018-2019.
  • Dirección General de Tráfico SPIP. Exp: 2017-02217, 2017-2018.
  • ABALIA, CDTI NEXP. ID-2016-0444. 2017-2018.
  • Design of Virtual Spaces for Educational and Dissemination purposes (DEED), UDIT. 2023-2024.

Researchers

Research is a fundamental objective of our teachers' activities.

In order to achieve this objective, we have excellent researchers who carry out their studies and research in the different areas of Design and Technology.

Dr. David Alonso Urbano

Director of the Department of Video Games and Animation. Director of the Bachelor’s Degree in Video Game Design and Development. Comp

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Dr. Rafael Conde Melguizo

PhD in Sociology from the University of Seville, Master's in Secondary Education from UCJC, and Bachelor's in Sociology from UCM. CNE

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INVESTIGADOR & Professor

Dr. Rubén Cantos Leal

PhD in Media Research. University lecturer in scriptwriting, artistic drawing and stage direction in several university degrees and master's degree

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Dra. Carolina García Vázquez

PhD from the Universidad Politécnica de Madrid as part of the PhD programme in Systems Engineering and Services for the Information Society. 

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DRA. Jessica Blanco Marcos

PhD in Modern Foreign Languages and Literatures. Master's Degree in Teaching Spanish as a Foreign Language and Master's Degree in Teacher Training.

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Sandra Garrido Romero

Graduate in Mathematics and Computer Science from the Polytechnic University of Madrid. She has worked in several consultancy projects. She is curr

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Fernando Blázquez Piñeiro

Degree in Physics (specialising in Automatic Calculus) from the Complutense University of Madrid, with a Diploma in Advanced Studies from the Schoo

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Luis Rubio Martínez

Luis Miguel Danielsson Villegas

Miriambelén Aldana Pirela

Predoctoral researcher in the PhD programme in Design and Technology Applied to Business at UDIT University, she also holds a Master's degree in User Experience for the Design of Digital Products and Services from the same institution and a Bachelor of Arts, mention in Graphic Design, from Arturo Michelena University.

Since 2018 she combines teaching, consulting and research in digital environments. She was a professor at the Arturo Michelena University, leading the chairs of Design V and Lettering, with a focus on branding, packaging and calligraphy under methodologies of critical thinking and free creativity.

His professional work focuses on Behavioral Design and empathic design, applied to the intersection of technology and emotional well-being. Of particular note is the PhiBi project, an AI-based digital assistant that supports the mental health of PhD students through personalised interventions, tailored to the emotional and physical context of the user.

At the corporate level, she has worked as a UX Consultant and Product Designer for companies such as Roca, Inc. and ECSiT, participating in user research, information architecture and high fidelity prototyping.

She has extensive technical expertise in visual design and layout, with advanced proficiency in Adobe Illustrator, Photoshop, InDesign, Figma, Readymag and WordPress, complemented with UX Writing methodologies and experimental calligraphy to create human, ethical and functional technological experiences.

RODOLFO DANILO GUEVARA SANDOVAL

Doctorando en el programa de Diseño y tecnología aplicados a la empresa de la Universidad UDIT,

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